For users who create things that 'thrash' world loading.Īdded new utilities for syncing registry objects over the network.Īdded new hooks to allow custom fishing rods.įixed issue crafting specifically oak doorsįixed TileEntities not having world set early enoughįixed vanilla rendering issue for NBSP characterįixed ItemHandlerHelper canStack and ItemStack areTagsEqual methods not checking capabilitiesįixed runtime deobfuscation of lambda expressionsįixed ingredient count for ingot block recipesįixed vanilla issue related to hoppers and brewing stands. Improved the error screen at startup, it will now show all the errors that happened if there is more then one.Īdded hook for allowing custom triggers with client commands.Īdded ItemFishedEvent to allow reacting to players fishing.Ĭhanged custom entity selectors to a factory systemĪdded configurable delay when unloading dimensions. See here for more info on runaway chunk generation.Īdded automatic config gui system for annotation based config files.Īdded LivingDestroyBlockEvent for controlling if some entities can destroy blocksĪdded event to allow modders to control chat from the server.Īdded new hook to allow modders to better control entity updatesĪdded new event to allow modders to control taming mechanics Improved missing model rendering in game to better display which model is actually missing.Īdded hook to allow modders to change what soil changes to when plants grow.Īdded hook to allow respawning in more than the overworld.Īdded detection for runaway chunk generation. This may help FPS issues, but may also result in temporary world holes/rendering issues. Improved performance related to constructing entities in world.Īdded client config option to force all chunk rendering off the main thread. For more information please refer to our new post regarding policies.Īdded new EnchantmetLevelSetEvent to control enchanting powerĪdded hook to better control mob pathing behaviorĪdded hook to expose observer block events to moddersĪdded travis integration for better development.Īdded some memory optimizations for model loading and animations With 1.12's release, main development will now be switching to 1.12 so it's a good time to post an official release.ĭevelopment for 1.11.2 is still intended to continue, however that will be under Mezz's purview. This is mainly just a all around bug fixes and some new features for 1.11.2 that we are rolling up into a Recommended Build.